Development updates, guides and focused discussion about the real GEA Online systems. Anyone can read; create a community account to post.
Official Unreal Engine development updates, milestones and release information.
Client access, controls, character persistence, interface guides and first steps.
Real-time combat, equipment, attributes, hostile NPCs, quests and character progression.
Resource nodes, recipes, inventory, farming, merchants and player exchange.
Structures, firelinks, village economy, militia command, formations and siege systems.
Project questions, technical reports, introductions, feedback and community rules.